Rocket draws a long, winding path. He marks one end Start and the other end End.
He adds a few special squares. "How will players know what each square does?" Raven asks.
Nova projects a tiny star. "A small symbol can stand for a big idea," she says. Let's design the board and make a symbol key.
Sketch your board. Mark START and END. Use SYMBOLS for special squares (Week 8: abstraction).
Special squares use symbols. A symbol is quick to read, so the game moves fast.
Your legend tells players what each symbol means.
| Statement | True or false? |
|---|---|
| Symbols on a board are abstractions. | ? |
| A legend explains the symbols. | ? |
| Every square must have a symbol. | ? |
| START and END help players know where to go. | ? |