"Let's build a board game!" Rocket shouts. He grabs a marker and starts drawing right away.
Raven gently stops him. "First, what is the game about? And what are players trying to do?"
Nova hovers over the paper. "Remember last week. Big jobs break into small ones," she hints. Let's pick a theme and list the parts of the game.
This week you DESIGN a board game using everything you learned.
First, pick a theme. (Space? Pets? Pizza chefs? Underwater spies?)
Break GAME into at least 5 subtasks.
A game designer can break a game into parts first. The list names every part the game needs.
Then they pick which part to build first.
| Statement | True or false? |
|---|---|
| A theme is the big idea of a game. | ? |
| A game plan can be split into small parts. | ? |
| You must build every part at the same time. | ? |
| Rules tell players what they may do. | ? |