Rocket wants to build a game. "Let's make an adventure!" he says. "Every step will have two choices."
Raven opens her notebook. "What do you notice about choices?" she asks. "Each one can lead somewhere new."
Nova draws glowing boxes and arrows. "Label each arrow with an if," she says.
Let's plan four steps for our game. Then we'll map the path we would take.
Design a 4-step adventure. Each step has TWO choices.
Use the boxes for your story. Number the path you'd take.