Rocket's comeback roller only rolls back halfway. "I will just add five more rubber bands!" he says.
Raven holds up the bag. "We only have two left. What do you notice about our supplies?"
Rocket frowns, then laughs. "Okay. I cannot use what I do not have."
Nova projects a checklist in glowing letters. "Would you like a hint? Write what a good roller must do. Then write your limits."
Engineers solve problems by designing things. Before they build, they list criteria and constraints.
Criteria are what the design must do to be a success. Example: the roller must come back at least 1 meter.
Constraints are the limits. Examples: only three rubber bands, only things at home, only 20 minutes.
Engineers compare different designs by checking how well each one meets the criteria.
| Part of Rocket's plan | Is it a constraint (a limit)? |
|---|---|
| We only have three rubber bands. | ? |
| The roller must come back at least 1 meter. | ? |
| We have 20 minutes to build. | ? |
| The roller must not hit the walls. | ? |
Rocket and Raven test two designs. Read their results.
| Design | Weight inside | Came back (cm) |
|---|---|---|
| Design A | two washers | 40 |
| Design B | five washers | 110 |
Design B had five washers and came back 110 centimeters.
Design A had two washers and came back 40 centimeters.
Only the weight changed, so the weight made the difference.
Engineers keep the change that helps and test again.
| Statement | True or false? |
|---|---|
| Engineers test and improve designs more than once. | ? |
| Time can be a constraint. | ? |
| A criterion is a limit on supplies. | ? |
You planned like a pro today. Tomorrow we visit giant energy converters that make electricity.