Raven and Rocket compare grabbers. Raven's magnet hangs on a short string. Rocket's hangs on a long, floppy one.
"Mine swings around too much," Rocket admits.
"What do you notice about how close each magnet gets to the clips?" Raven asks.
Nova scans both designs. "Remember what you learned about distance," she says.
Engineers use science ideas to make designs better.
Magnet pull is strongest close up. So the magnet should get very close to the clips.
Magnets attract steel but not aluminum. So a magnet grabber can sort steel from foil.
Opposite poles attract and like poles repel. That helps some designs hold shut or push apart.
| Statement | True or false? |
|---|---|
| A first design that fails is part of learning. | ? |
| Engineers change many things at once when testing. | ? |
| Science ideas can help improve a design. | ? |
Rocket wants to fix his floppy grabber. He could shorten the string or add tape.
If he changes both at once, he will not know which change helped.
So he shortens the string first. He tests three times. Then he decides.
| Design idea | Will it help the grabber? |
|---|---|
| Lower the magnet so it nearly touches the clips | ? |
| Hold the magnet high above the cup | ? |
| Use a short, steady string | ? |
| Swap the magnet for a piece of foil | ? |
Every test taught you something new. Tomorrow we look at real problems magnets help solve.